I know that I still have a lot to learn in Unity and that I probably have a lot to learn in several programs and this is probably a SNOWFLAKE ON THE TIP OF THE ICEBERG, but I could really use some guidance. I know that medium creates far too high-poly of a mesh for Unity to work with, so it cracks up, but if I export from medium with a lower percentage of triangles, it looks bad and still has all the same issues. You have to create a material using texture maps from medium, and even after doing that, the object and colors are all cracked up, blotchy and discolored. I have tried exporting the finished object in every combination I could think of (FBX with vertex colors, FBX with texture material, OBJ with vertex colors, etc.) and upon importing the object to Unity, it is all cracked up and the colors aren't attached. My husband and I are trying to make a VR video game in Unity and I have been designing characters and assets(such as buildings, plants, vehicles, objects, etc.) in medium.Īs I have been practicing and learning how to use medium, I have created some designs including different colors and materials including emersive and metallic materials. I am about as novice as it gets self taught and just started learning late last year.
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